I've seen more than one campaign end because someone with the power to call down something like Azathoth lost his mind and actually did it. There was some pretty powerful magic available to PCs but generally the more you dealt with the sources of it, usually books, the more your sanity went down the toilet. There were very few ways (and in many campaigns none at all) to restore sanity and once it hit 0 you were an NPC. The stress mechanic was also a lot more fatal. In general, though, if you went all Leeroy Jenkins on stuff like shoggoths you were going to have a really short game. That said, it was occasionally fun to have something like mobsters vs. Usually, the kind of characters you played didn't have access to huge amounts of firepower, so avoidance and outsmarting enemies was more important. It was a lot like D&D but your heros slowly went crazy (like the stress mechanic here) and it had modern weapons (20s era modern, of course, so tommy guns and 1911s and such). Originally posted by jonnin:In the heyday of RPG and D&D there was a lovecraft game called call of cuthulu, think it was popular in the late 80s and is still alive. While not everything is a 1:1 comparison, there's a lot that is, IMO, a homage to his actual stories.Īnyone interested should definately think about picking up a book or two of his, just the other day I saw a "Best of Lovecraft" book that had most of his famous stories in 1 book for $20. Pretty much a lot of stuff in DD is directly inspired by Lovecraft's stories. Recently reread most of Lovecraft's work during October for the spooky scaries and I have to agree with your assessment. The swine king and wilbur are an obvious reference to the titular "Dunwich Horror" Pig people, in halls under an ancient mansion can be found in "the rats in the walls"Įldrich, human consumin fungi are found in "the shunned house" Undead necromancers reviving the dead forever can be found in "Herbert West, Reanimator"Ī "puzzling Trapezohedron" plays a key role in "the haunter in the Dark" The ghoul is a perfect visualisation of "the outsider" Originally posted by □□□□□□□:The fish people are directly inspired by the fishfolk of "shadow over innsmouth"
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